A little update here

20 Aug 2014 12:48

  • We have been rather busy mainly working on the interfaces, not the most exciting part of game development but we hope all worthwhile in the end. Here is a look at the solar system screen.

    Image
    King
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21 Aug 2014 20:37

  • Looks great! Anyway when do you think you're done? An old "a few months" is something i would like an update about even if the timeframe can't be kept. Also i understand that this may be a secret.
    Also any plans to support the game with expansions post-launch?
    m0rogfar
     
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22 Aug 2014 05:46

  • Our current aim for a launch in October, but there are several factors that are beyond our control that may cause us to miss that date. As for post release it is going to depend how well it does. If it does well then we have a number of cool ideas for expansions.
    King
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22 Aug 2014 21:42

  • Ok thanks for the answers!
    m0rogfar
     
    Posts: 13
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24 Aug 2014 22:03

  • I like the blue. However I have some questions.

    Is the "Development Level" basically population growth, tied to how many buildings have been constructed?

    Will there be somewhere in the interface, like mousing over the "Next level in X turns" part, that informs users how fast their planets grow?

    Example:
    Currently at 90/100 units
    Estimated level increase in 10 turns based on:
    Growth:
    Big Farms: +6 units/turn
    Race bonus: + 1 units/turn
    Technology: + 2 units/turn
    Total Growth: + 9 units/turn

    Usage:
    Population: -5 units/turn
    Planetary Industry: -2 units/turn (pollution from factories, etc.)
    Environment: -1 units/turn(if a planet is largely a desert, it is harder to grow)
    Total Usage: -8 units/turn

    Net Growth: +1 units/turn
    lordmichael95
     
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    Location: 42

25 Aug 2014 06:34

  • Part of the development level is population, but it is a little bit more than that. It is also a measure of the skills of your population and the general level of stuff around in the solar system, that they build for themselves, but they need to get on with their lives. Things roads and houses those sorts of things.

    This has two effects first in colonising you always loose a development level no matter how many people you are sending away. Basically because of who you need to send, the best thing for the planet sending is to send pensioners and the unemployed but this won't be very good for your new colony. Instead you have to send the very brightest and best which hurts you economy disproportionately to your numbers.

    The second is that solar system bombardments will always do damage to the planet even if all the people are safe in shelters representing the damage done to physical assets.
    King
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28 Aug 2014 03:35

  • King wrote:Part of the development level is population, but it is a little bit more than that. It is also a measure of the skills of your population and the general level of stuff around in the solar system, that they build for themselves, but they need to get on with their lives. Things roads and houses those sorts of things.

    This has two effects first in colonising you always loose a development level no matter how many people you are sending away. Basically because of who you need to send, the best thing for the planet sending is to send pensioners and the unemployed but this won't be very good for your new colony. Instead you have to send the very brightest and best which hurts you economy disproportionately to your numbers.

    The second is that solar system bombardments will always do damage to the planet even if all the people are safe in shelters representing the damage done to physical assets.


    So is it just a single development level, or could it be more than one level? Say if you want a big starting population for your colonies, so you send 2X instead of just X.
    lordmichael95
     
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28 Aug 2014 06:04

  • There is just one, we assume you don't just ship people you also ship frozen sperm and eggs as well to build up your population once you get things going. The big thing is getting you colony off the ground and that is as much a function of time as well as people.
    King
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29 Aug 2014 02:10

  • King wrote:There is just one, we assume you don't just ship people you also ship frozen sperm and eggs as well to build up your population once you get things going. The big thing is getting you colony off the ground and that is as much a function of time as well as people.


    Okay, makes sense.
    lordmichael95
     
    Posts: 13
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