Developer Diary #19 – The Humans

  • Sorry there hasn't been one for a while, all sorts of things have been keeping us busy. Here is the last race in our game and I hope you aren't too surprised.

    Putting a man on the moon is not an impossible task, just expensive, and with the early technology restrictions a bit pointless. As space technologies began to mature the ability to put humans into orbit for extended periods was perfected. This opened up opportunities to exploit the mineral riches of the moon. Individual states (or groups of states) began to establish colonies on the moon, and resource extraction began. As Lunar production came on line the competition between states for resources began to ease, although this purely Marxist perspective ignored the continuing manoeuvring that were a natural part of Earth's diplomacy since time immemorial. When the first real space ships appeared then ability to simply go out into space and acquire a near earth body that had whatever resource you happened to need reduced further the conflicts on earth.

    The first detection of alien signals (although it would be later revealed that the signals could have been detected earlier if only they had known what to look for) deepened the cooperation as although the aliens were clearly far away we wouldn't know if they were hostile if there ever got closer. So to hedge bets the various factions of humanity began to cooperate closer in case there would be a requirement for mutual defence. While signals spent many years travelling between the stars, humanity continued its expansion in the solar system towards Mars and the asteroid belt.

    It was the discovery of the rail gun mechanism in the asteroid belt that fundamentally changed humanity relationship with the universe and itself. It was very clearly designed for a hostile galaxy and could quite easily be a weapon. This lead to serious change in human society, former rivals in what was becoming an increasingly friendly competition, became important allies in the need to counter the threat that the newly christened catapult mechanisms posed. Although none of our newly discovered neighbours could realistically be responsible for the building of these things, someone had for some reason. This conclusion killed the idea of a peaceful utopian view of space exploration that some science fiction writers had put forward.

    For that day on Humanity would go to the stars in a climate of suspicion, if one one species could contemplate building such a thing who says that another would? Two things would become essential to human survival, they could no longer be confined to one solar system and they would need to focus on the development of weaponry that would be effective in the ranges that space combat would require. The cooperation proved fruitful but it became increasingly apparent that the inherent need to create compromises to accommodate short term local interests were harming efficiency. The solution was to increase centralisation and the concentrate power in the centre and a slow and steady reduction on the checks and balances in the system. As had happened so many times before, humanity slowly sleepwalked into despotism.

    Lower Research Cost - Human Ingenuity
    Lower Colony Ship Construction Cost - Manifest Destiny
    Increased Hate Media Modifier - They don't like it up 'em
    Increased Fear Media Modifier - They must be up to something
    Lower Solar System Growth Rate – The human birthrate keeps on falling

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